App Store – Refers to either the iTunes or Apple App Store store, or the Google Play store; where you can go to download apps for your mobile phones, tablets and computers.
Android – the name of Google’s operating system used on their smartphones and tablets.
Authentication – Another term for the process of logging into your app, it’s usually a username or email and a password combination. Authentication ensures that only the people you want to access your application can do so.
Bug – Functionality in an app that is not working as expected; for example, when I click the button it does not log me in.
Debugging – The process of trying to figure out why a bug is happening, finding a solution, implementing that solution, or fix, and testing it to ensure it’s fixed.
Demo Day – The day when Tercera will present the app (running on a computer) to your team after QA is completed and before the app is uploaded to the app store.
Design – The “blueprint” that your application designer lays out for your app, including visual and audio components, text, features and effects, screen workflow, etc.
Dynamic Application – An app that is best used on WiFi and will need to leverage the Internet for best functionality.
Feature – A distinct set of functionality in your app, such as a video player, the login process or a calendar.
Google Play – The website or store where Android users can go and download apps for their devices.
iOS – Apple’s operating system utilized by iPhones and iPads.
Portrait + Landscape – Refers to the position of your phone or tablet. When the device is longer than it is wider, that’s portrait; when it is wider than it is longer, it is in landscape mode.
Project Management – Tercera’s offering where you’ll be assigned an account manager to guide your design and development process from start to finish, and who may also answer questions along the way.
Quality Assurance (QA) – The process by which your developer team tests the implementation and user experience for your application to ensure proper functionality.
Library Implementation – The use of a library to implement functionality in the app, some examples include: YouTube videos, Google login, adding an event to a calendar, using a map. We’re happy to talk through this with you in more detail if you have questions.
Static Application – An app that can work without the Internet, so one that only shows text, images, or files (video, audio) that are uploaded with the app (so not YouTube or Spotify).
Wireframe -The specifications of your design that include minute details like spacing, font color, image size and more.